根據(jù)視頻做的不顯示方塊為什么
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>俄羅斯方塊</title>
<link rel="stylesheet" href="style.css" />
</head>
?<div class="game" id="game"></div>
?<div class="next" id="next"></div>
?<div class="info" >
??? ?<div>已用時(shí):<span id="time">0</sapn>s</div>
??? ?<div>已得分:<span id="score">0</sapn>分</div>
?</div>
?<script src="script.js"></script>
<body>
</body>
</html>
.game {
?? ?width: 200px;
?? ?height: 400px;
?? ?background-color: #F2FAFF;
?? ?border-left: 1px solid blue;
?? ?border-right: 1px solid blue;
?? ?border-bottom: 1px solid blue;
?? ?position: absolute;
?? ?top: 10px;
?? ?left: 10px;
}
.next {
?? ?width: 80px;
?? ?height: 80px;
?? ?background-color: #F2FAFF;
?? ?position: absolute;
?? ?top: 10px;
?? ?left: 250px;
?? ?border: 1px solid blue;
}
.info {
?? ?position: absolute;
?? ?top: 100px;
?? ?left: 250px;
}
.none, .current, .done {
?? ?width: 20px;
?? ?height: 20px;
?? ?position: absolute;
?? ?box-sizing: border-box;
}
.none {
?? ?background-color: #F2FAFF;
}
.current {
?? ?background-color: pink;
?? ?border: 1px solid red;
}
.done {
?? ?background-color: gray;
?? ?border: 1px solid black;
}
var nextData = [
?? ?[2,2,0,0],
?? ?[0,2,2,0],
?? ?[0,0,0,0],
?? ?[0,0,0,0]
];
var gameDate = [
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,0,0,0,0],
?? ?[0,0,0,0,0,0,2,0,0,0],
?? ?[0,0,0,0,0,2,2,1,0,0],
?? ?[0,0,0,0,2,2,2,1,0,0],
?? ?[0,0,0,2,2,2,2,1,0,0],
?? ?[0,0,1,1,1,1,1,1,0,0]
];
var nextDivs = [];
var gameDivs = [];
var initGame = function(){
?? ?for(var i=0; i<gameData.length; i++) {
?? ??? ?var gameDiv = [];
?? ??? ?for(var j=0; j<gameData[0].length; j++){
?? ??? ??? ?var newNode = document.createElement('div');
?? ??? ??? ?newNode.className = 'none';
?? ??? ??? ?newNode.style.top = (i*20) + 'px';
?? ??? ??? ?newNode.style.left = (j*20) + 'px';
?? ??? ??? ?document.getElementById('game').appendChild(newNode);
?? ??? ??? ?gameDiv.push(newNode);
?? ??? ?}
?? ??? ?gameDivs.push(gameDiv);?? ?
?? ?}
}
var initNext = function(){
?? ?for(var i=0; i<nextData.length; i++) {
?? ??? ?var nextDiv = [];
?? ??? ?for(var j=0; j<nextData[0].length; j++){
?? ??? ??? ?var newNode = document.createElement('div');
?? ??? ??? ?newNode.className = 'none';
?? ??? ??? ?newNode.style.top = (i*20) + 'px';
?? ??? ??? ?newNode.style.left = (j*20) + 'px';
?? ??? ??? ?document.getElementById('next').appendChild(newNode);
?? ??? ??? ?nextDiv.push(newNode);
?? ??? ?}
?? ??? ?nextDivs.push(nextDiv);?? ?
?? ?}
}
var refreshGame = function(){
?? ?for(var i=0; i<gameData.length; i++){
?? ??? ?for(var j=0; j<gameData[0].length; j++){
?? ??? ??? ?if(gameData[i][j] == 0){
?? ??? ??? ??? ?gameDivs[i][j].className = 'none';
?? ??? ??? ?}else if(gameData[i][j] == 1){
?? ??? ??? ??? ?gameDivs[i][j].className = 'done';
?? ??? ??? ?}else if(gameData[i][j] == 2){
?? ??? ??? ??? ?gameDivs[i][j].className = 'current';
?? ??? ??? ?}
?? ??? ?}
?? ?}
}
var refreshNext = function(){
?? ?for(var i=0; i<nextData.length; i++){
?? ??? ?for(var j=0; j<nextData[0].length; j++){
?? ??? ??? ?if(nextData[i][j] == 0){
?? ??? ??? ??? ?nextDivs[i][j].className = 'none';
?? ??? ??? ?}else if(nextData[i][j] == 1){
?? ??? ??? ??? ?nextDivs[i][j].className = 'done';
?? ??? ??? ?}else if(nextData[i][j] == 2){
?? ??? ??? ??? ?nextDivs[i][j].className = 'current';
?? ??? ??? ?}
?? ??? ?}
?? ?}
}
initGame();
initNext();
refreshGame();
refreshNext();